One team, one score. Help each other guess as many words as possible from a deck of 13 cards.
The guesser chooses 1–5 without seeing the card. Everyone else sees the selected word. If you don’t know it, ask for another number.
Each clue-giver writes one secret word. With three or four players, write two different clues each. Proper names, numbers, acronyms, sounds and symbols are allowed. Don’t use the answer, a translation, a word from the same family, a made-up word, or a word that sounds like the answer.
Clue-givers see all the clues together. Matching words, including singular/plural forms, related forms and spelling variations, are removed. Select any additional matching or invalid clues to cross them out. Everyone approves before the remaining clues are shown.
The guesser gets one answer or may pass. A correct answer earns one card. A wrong answer loses the current card and one more from the deck; if the deck is empty, lose a won card instead. Passing loses only the current card. If no clues remain, lose the current card. Clue-givers judge answers that do not exactly match the word.
One person controls all seats. Switch seats in the session bar to write, compare, and guess. This is a testing mode; there are no computer players, and you will see the mystery word.
The next player becomes the guesser. When the 13 cards run out, count the team’s correct answers. Play again with the same group.
Just One was designed by Ludovic Roudy and Bruno Sautter and published by Repos Production. This adaptation uses an original word collection and the 2025 small-group rule.